
Bookhut Case Study
I completed this project while enrolled in the Cal Arts UX Fundamentals course. The prompt was to choose a topic of interest and create an app from start to finish, following the standard case study format. As an avid reader who was disappointed by the current reading apps on the market, I wanted to work on improving that digital experience.
Solo Project: UX/UI Design
Duration: 3 weeks, Summer 2021
Tools: Figma, Illustrator
Overview
To determine how people prefer to keep track of books now through user research and design an app that best serves their needs and wants.
Challenge
Create an app for booklovers to
keep track of their reading
discover new books
share their reading journey
Goal
01 Research & Ideation
Competitive Analysis
Bookhut’s overall premise isn’t entirely unique - there are existing apps out there catering to avid readers. The problem is that these apps have clunky or outdated UI, or lack the features users want.
I first took a look at the top reading apps on the app store to get a sense of what reviewers were happy with, and what needed to be improved.
Pain Points
Summarizing competetive analysis findings to arrive at key pain points.
User Persona
Crafting a user persona to keep in mind the goals of users to create the most useful and enjoyable app.
Sitemap
Deciding the necessary features and thinking through the logical flow of the app for a seamless experience.
02 Wireframing
Wireframes
Sketching out key screens and features based on the sitemap I developed.